I shall start off my career as a QR Editor by writing a review for Fire Emblem: Radiant Dawn. I beat the game this morning (who's the turtle now Moon?) and I love it.
Cover:
Console:
Nintendo Wii
Developed By:
Intelligent Systems
Published By:
Nintendo
Graphics: Good
Music: Great
Storyline: Good
Characters: Great
Gameplay: Fair
Overall Grade: Great
The graphics during the cinemas were AMAZING. It didn't look real, but it was still beautiful. Even the characters eyes flashed. But during each individual battle, the charcters' faces were extremely blurry. But the scenery and their bodies were really well done. And the battle grid was really pretty as well.
One of my favorite parts of the game was the music. It sounded like their was an orchestra right in the room, playing for me. The music changed during each phase, and the bosses had different music than regular soldiers. After a few chapters, the standard music will change as well. Having a game with good music is like icing on a cake for me.
The storyline was really good overall, but it had a few glitches. For example:
v Don't clicky unless you don't mind spoilers!
- Spoiler:
In Part IV, the goddess Ashera turned everyone but the main characters into stone with the Light of Judgement. A certain knight wanted to take one of the main characters to the Tower of Guidance, claiming that the Light would soon strike again and turn everyone else into stone. The character refused, and the Light never did strike again.
A little confusing. Also, characters started popping up in places, and their was no explanation as to how they got their. Like Brom and Nephenee. They fougt for one country (Crimea), and the next thing I knew they ended up with the Greil Mercenaries. No explanation. But the plot was amazing, it kept me hooked until the end.
Their were so many characters, and each had their own unique story. No two looked remotely alike, either. They made me laugh, cry, and facepalm. I wish I had played Path of Radiance, since many of the characters were featured in that too, and it would have been nice to see how they developed into the person they were.
The controls were... ok. Nothing special. You held the Wiimote sideways, and pressed 2 to bring up the menus and the control pad to move and scroll. Fighting was automatic as well, which was a disappointment.
Fire Emblem is a strategy game. I thought I wouldn't like the fact that you can't move around freely and explore, like RPGs, but it turns out that I loved how they did it. There are many different factors that you have to keep in mind as you move around the grid. If one of your characters die, they'll never come back, with a few exceptions. If they are central to the storyline but not a commander, they'll retreat. But if a commander dies, then it's Game Over and you have to start the Chapter over again.
I highly recommend this game to anyone who enjoys a good storyline and a fun puzzle. The characters are memorable, the music is fantastic, and the graphics are overall breathtaking. Like most games, it has a few flaws, but the good is more than enough to cover the bad.
Thu Jun 18, 2009 5:08 am by zomg4srsly